All the Lonely Characters sit Here version 2
Once a young witchhunter in training. Then he tied them all down and burned them.
Medium Humanoid (Human) Sor1
Str Str 12, Dex 18, Con 14, Int 14, Wis 9, Cha 17
AC: 14 (Dex+4) touch 13, flat 10 +Spells
Saves: Fort +4, Ref +4, Will +1
Melee Attacks: Longspear +1 (1d8+2,x3), Club +1 (1d6+1,x2) Dagger +1 (1d4+1, 19-20/x2)
Ranged Attacks: Fiery burst Reflex (2d6,30ft,5ftradious)Light Crossbow +4 (1d8,19-20,80ft), Acid +4 (1d6), Dagger +4 (1d4+1,19-20/x2,10ft)
Feats: Bonded Familiar, Fiery Burst, Toughness, Precocious Apprentice
Flaws: Dark Intentions, Magic Addiction
Special Abilities: Spells, Summon Familiar (rat), Sadistic
Bluff: +7 (4r, 3a,)
Concentration +6 (4r, 2a)
Intimidate +5 (3r, 2a)
Spellcraft +6 (4r, 2a)
Use Rope +5 (2r, 3a)
Language: Common3, Valerian3, Abyssal3, Ignan3
Possessions: Dagger (1lb), Light Crossbow (4lbs), 20 bolts (2lbs), Club (3lbs), Longspear (9lbs) Spell Component Pouch (2lbs), 2 Acid Flasks (2), Flint’n’steel. Scrolls: Open/close, light Summon Monster I 0gp. 23 lbs
Spells: lv0 5/day, Lv1 4/day
0: Ray of Cinders, Mage Hand, Detect Magic, Prestidigitation
1: Mage Armor, Backbiter
Dark Intentions: Prereque; Evil, Penalty: You tend to let what you intend to do to someone slip out. Even when you are actively trying to keep such things hidden the look in your eyes seems to imply that your considering what the person your talking with’s liver tastes like. You take a -4 penalty to Diplomacy and Gather Information checks.
Wild Magic: Prereque: Arcane Spell Casting, Penalty: 20%chance spell doesn’t behave as expected. Use random magic table.